==Patch 1.0==
Simple mod that pretty much doubles the power of almost all obtainable god powers.

Ever thought that your meteors didn't deliver enough bang for your buck?
Ever thought "Oh deer..." while casting a lure?
Ever thought about water waste of time rain is?
Ever thought two nidhoggs are better than one?
Seriously, madness will ensue. Also, curse isn't utterly useless anymore.

Some god powers now have multiple casts, but don't always show their pips. These have been changed:
Bolt - Two uses
Citadel - Two uses
Spy - Two uses
Traitors - Three uses
Underworld Passage - Two uses
Vortex - Four uses
Ragnarok, Son of Osiris and all god powers not obtainable in skirmish have not been touched.

==Patch 1.1==
The following unit-based god powers now have their unit stats increased rather than extra casts:
-Carnivora, Doubled attack and health regen similar to Arkantos.
-Citadel, Doubled hit-points
-Hesperides Tree, (originally had increased power-protect radius) Now the build-limit for dryads
has been doubled.
-Underworld Passage, Doubled hit-points
-Son of Osiris, (Originally not affected) Doubled heal, empower and health.
-Ragnorok, Doubled hit-points

Some god powers now have multiple casts, but don't always show their pips. These have been changed:
Bolt - Two uses
Spy - Two uses
Traitors - Three uses
Vortex - Four uses
All god powers not obtainable in skirmish have not been touched.